Jumanji

  • Download Lesson Plan Judy and Peter Shepherd find a jungle adventure game called Jumanji, which someone has abandoned in the park. After taking Jumanji home, they find a warning: "Do not begin unless you intend to finish." When they begin to play, they discover that anything that happens in the game also happens in real life!

    This unit has been developed with activities and worksheets that are aligned with the Texas Essential Skills and Knowledge for easy curriculum integration.  There is a video where the story is told in American Sign Langauge by Russell Harvard to help Deaf and Hard of Hearing students make better connections with the story and text to increase their literacy skills.

Activities

  •  About the Author

    About the Author

    Length of Activity: 20 minutes
    Directions: Chris Van Allsburg is the author of many books, including Jumanji.  Use the internet to learn more about him and answer the questions.


     Character Changes

    Character Changes

    Length of Activity: 25 minutes
    Directions: Select two character traits that describe each Judy and Peter.  Find evidence to support your selection using the book.  Use the page number and write in complete sentences.


     Comprehension Game

    Comprehension Game

    Length of Activity: 30 minutes
    Directions: Play the game Jumanji.  The first player to reach FINISH wins.


     Context Clues

    Context Clues

    Length of Activity: 15 minutes
    Directions: Use context clues from the sentences to write a definition for each of the underlined words.


     Continue The Story

     Continue The Story

    Length of Activity: 20 minutes
    Directions: At the end of the story Jumanki, Daniel and Walter picked up the game Jumanji in the park.  Daniel and Walter's mother mentioned that her sons do not read game instructions.  Imagine you are Chris Van Allsburg and continue writing Jumanji to include Daniel and Walter's experience.


     Diary Entry

     Diary Entry

    Length of Activity: 25 minutes
    Directions: Imagine that you are Judy or Peter, and you just finished playing the game Jumanji.  Write a diary entry sharing your experiences.  Use the graphic organizer first, then edit your work using the checklist and write your final copy.


    Dictionary

    Dictionary

    Length of Activity: 30 minutes
    Directions:  After reading the story, go through the book and select five words you are unfamiliar with.  Write them in the spaces provided.  Use a dictionary to find the definition that you feel best fits the word and write a sentence of your own using the word.


     Figurative Language

    Figurative Language

    Length of Actvity: 20 minutes
    Directions: Read the sentences from the story and explain what they mean by drawing a picture and using words.


    Inferences

    Inferences

    Length of Activity: 20 minutes
    Directions: Make four inferences while reading the book Jumanji. 


    Predictions

    Length of Activity: 30 minutes
    Directions: After reading, or the teacher reading, the first 2 pages of Jumanji, write how you predict the remainder of the story will unfold.  Be specific and use details.


     Spelling Edits

    Spelling Edits

    Length of Activity: 15 minutes
    Directions: Each sentence has a word that is spelled incorrectly.  Underline the word that is incorrectly spelled and write the correct spelling on the line provided.


    Timeline

    Timeline

    Length of Activity: 25 minutes
    Directions: Write the events of the book Jumanji on the timeline in choronological order.  Your timeline should have a minimum of 8 events.


    Venn Diagram

    Venn Diagram

    Length of Activity: 15 minutes
    Directions: Use the Venn Diagram to compare the book Jumanji and the movie Jumani to one another.


     Verb Tense

     Verb Tense

    Length of Activity: 15 minutes
    Directions: Correct the verbs in the story.